Game Projects
Game projects I worked on as a programmer, tech-artist, or designer (sometimes).
Exer Gale #
Released
Multiplayer, Free to Play, Virtual reality game where you fly as a bird using natural body movements for locomotion.
Žalio Kiosko Patirtis #
Released
Point and click role-playing game based on a green 2008's kiosk in Alytus; developed in two days during Global Game Jam 2025 where the theme was Bubbles.
Bubble Spree #
Released
Mixed/Virtual Reality game where you pop bubbles with your fingers. Play in your house, outside or immersed in a virtual environment.
Unveiling #
Released
Narrative driven, artsy walking-sim game about a Non-Human Intelligence encounter with a twist, developed in a couple of months during a hazy crunch...
Rooted Warden #
Released
Action, survival "tower-defense" like game, developed in two days during Global Game Jam 2023 where the theme was Roots.
Mind Diver #
Released
Detective adventure game, where you're an investigator diving into peoples minds. Abstract photogrammetry scans and a cool memory correction mechanic.
Neanderthal Tools #
Released
Virtual Reality simulation where you make a tool out of flint. Co-developed with actual archeologists during COVID.
Gneiss #
Released
Physics-based puzzle platformer with a unique shape-morphing mechanic.
Sandstone #
Released
Quick and simple PCVR adventure game where you have to locate urns hidden in Ancient Egyptian temples.
Jelly Dude #
Released
2D game based on soft body physics with a custom game engine running on the JVM.
Neon Disaster 2 #
Released
Prototype hover car racing game project, heavily inspired by Synthwave.
Tooling Projects
Dev tools I made for extra fun.
Blender Skunk #
ReleasedBlender addon which helps tools for preparing models for use in Unity with automatic LOD, UV and export features which work in bulk.
Game Management #
ReleasedPackage for Unity Engine, which provides systems, message bus, service locator and other utilities useful for game development. Code-first and requires basic C# knowledge to use. Essential for all of my personal Unity projects.
Build Tools #
ReleasedUnity Editor utilities to building the game by utilizing Scriptable Objects for quick and dirty build configuration.
Scriptable Scenes #
ReleasedSimple scene loading and management system for Unity Engine, heavily on Scriptable Objects for scene references and allows easy additive loading of scenes.
Scriptable Events #
ReleasedSimple, extensible and designer friendly event system for Unity Engine, implemented via Scriptable Objects.
Other Projects
Projects which I don't know how to categorize yet.
RIEVĖS #
Released
Art project inspired by Twin Peaks, takes place only in Alytus.