Game Projects

Game projects I worked on as a programmer, tech-artist, or designer (sometimes).

Exer Gale #

Released
Image with a thumbnail of Exer Gale page

Multiplayer, Free to Play, Virtual reality game where you fly as a bird using natural body movements for locomotion.

Bubble Spree #

Released
Image with a thumbnail of Bubble Spree page

Mixed/Virtual Reality game where you pop bubbles with your fingers. Play in your house, outside or immersed in a virtual environment.

Unveiling #

Released
Image with a thumbnail of Unveiling page

Narrative driven, artsy walking-sim game about a Non-Human Intelligence encounter with a twist, developed in a couple of months during a hazy crunch...

Neanderthal Tools #

Released
Image with a thumbnail of Neanderthal Tools page

Virtual Reality simulation where you make a tool out of flint. Co-developed with actual archeologists during COVID.

Gneiss #

Released
Image with a thumbnail of Gneiss page

Physics-based puzzle platformer with a unique shape-morphing mechanic.

Sandstone #

Released
Image with a thumbnail of Sandstone page

Quick and simple PCVR adventure game where you have to locate urns hidden in Ancient Egyptian temples.

Jelly Dude #

Released
Image with a thumbnail of Jelly Dude page

2D game based on soft body physics with a custom game engine running on the JVM.

Neon Disaster 2 #

Released
Image with a thumbnail of Neon Disaster 2 page

Prototype hover car racing game project, heavily inspired by Synthwave.

Tooling Projects

Dev tools I made for extra fun.

Blender Skunk #

Released

Blender addon which helps tools for preparing models for use in Unity with automatic LOD, UV and export features which work in bulk.

Game Management #

Released

Package for Unity Engine, which provides systems, message bus, service locator and other utilities useful for game development. Code-first and requires basic C# knowledge to use. Essential for all of my personal Unity projects.

Build Tools #

Released

Unity Editor utilities to building the game by utilizing Scriptable Objects for quick and dirty build configuration.

Scriptable Scenes #

Released

Simple scene loading and management system for Unity Engine, heavily on Scriptable Objects for scene references and allows easy additive loading of scenes.

Scriptable Events #

Released

Simple, extensible and designer friendly event system for Unity Engine, implemented via Scriptable Objects.

Other Projects

Projects which I don't know how to categorize yet.

RIEVĖS #

Released
Image with a thumbnail of RIEVĖS page

Art project inspired by Twin Peaks, takes place only in Alytus.