Game Projects
Game projects I worked on as a programmer, tech-artist, or designer (sometimes).
Exer Gale #
ReleasedMultiplayer, Free to Play, Virtual reality game where you fly as a bird using natural body movements for locomotion.
Žalio Kiosko Patirtis #
ReleasedPoint and click role-playing game based on a green 2008's kiosk in Alytus; developed in two days during Global Game Jam 2025 where the theme was Bubbles.
Bubble Spree #
ReleasedMixed/Virtual Reality game where you pop bubbles with your fingers. Play in your house, outside or immersed in a virtual environment.
Unveiling #
ReleasedNarrative driven, artsy walking-sim game about a Non-Human Intelligence encounter with a twist, developed in a couple of months during a hazy crunch...
Rooted Warden #
ReleasedAction, survival "tower-defense" like game, developed in two days during Global Game Jam 2023 where the theme was Roots.
Mind Diver #
Released
Detective adventure game, where you're an investigator diving into peoples minds. Featuring abstract photogrammetry scans and a cool memory correction mechanic.
Neanderthal Tools #
ReleasedVirtual Reality simulation where you make a spear out of flint. Co-developed with actual archeologists during super fun COVID times.
Gneiss #
ReleasedPhysics-based puzzle platformer with a unique shape-morphing mechanic.
Sandstone #
ReleasedQuick and dirty PCVR adventure game where you have to locate artifacts hidden in Ancient Egyptian temples.
Jelly Dude #
Released
2D game based on soft body physics with a custom game engine running on the JVM. Mostly built using Kotlin, with JavaScript scripting support.
Neon Disaster 2 #
ReleasedPrototype hover car racing game project, heavily inspired by Synthwave.
Tooling Projects
Dev tools I made for extra fun.
Blender Skunk #
ReleasedBlender addon which provides tools for quickly preparing models in bulk for use in Unity with automatic LOD, UV and export features.
Game Management #
ReleasedPackage for Unity Engine, which provides systems, message bus, service locator and other utilities useful for game development. Code-first and requires basic C# knowledge to use. Essential for all of my personal Unity projects.
Build Tools #
ReleasedUnity Editor utilities to quickly build game binaries by utilizing Scriptable Objects for quick and dirty build configuration. Essentially build profiles before they were cool.
Scriptable Scenes #
ReleasedSimple scene loading and management system for Unity Engine, makes have use of Scriptable Objects for scene references and allows easy additive loading of scenes. Can't live without this one ♥️
Scriptable Events #
ReleasedSimple, extensible and designer friendly event system for Unity Engine, implemented via Scriptable Objects.
Other Projects
Projects which I don't know how to categorize yet.
RIEVĖS #
ReleasedArt project inspired by Twin Peaks, takes place exclusively in Alytus. Take a peek inside if you dare ;)