Game Projects

Game projects I worked on as a programmer, tech-artist, or designer (sometimes).

Exer Gale #

Released
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Multiplayer, Free to Play, Virtual reality game where you fly as a bird using natural body movements for locomotion.

Bubble Spree #

Released
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Mixed/Virtual Reality game where you pop bubbles with your fingers. Play in your house, outside or immersed in a virtual environment.

Unveiling #

Released
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Narrative driven, artsy walking-sim game about a Non-Human Intelligence encounter with a twist, developed in a couple of months during a hazy crunch...

Neanderthal Tools #

Released
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Virtual Reality simulation where you make a spear out of flint. Co-developed with actual archeologists during super fun COVID times.

Gneiss #

Released
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Physics-based puzzle platformer with a unique shape-morphing mechanic.

Sandstone #

Released
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Quick and dirty PCVR adventure game where you have to locate artifacts hidden in Ancient Egyptian temples.

Jelly Dude #

Released
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2D game based on soft body physics with a custom game engine running on the JVM. Mostly built using Kotlin, with JavaScript scripting support.

Neon Disaster 2 #

Released
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Prototype hover car racing game project, heavily inspired by Synthwave.

Tooling Projects

Dev tools I made for extra fun.

Blender Skunk #

Released

Blender addon which provides tools for quickly preparing models in bulk for use in Unity with automatic LOD, UV and export features.

Game Management #

Released

Package for Unity Engine, which provides systems, message bus, service locator and other utilities useful for game development. Code-first and requires basic C# knowledge to use. Essential for all of my personal Unity projects.

Build Tools #

Released

Unity Editor utilities to quickly build game binaries by utilizing Scriptable Objects for quick and dirty build configuration. Essentially build profiles before they were cool.

Scriptable Scenes #

Released

Simple scene loading and management system for Unity Engine, makes have use of Scriptable Objects for scene references and allows easy additive loading of scenes. Can't live without this one ♥️

Scriptable Events #

Released

Simple, extensible and designer friendly event system for Unity Engine, implemented via Scriptable Objects.

Other Projects

Projects which I don't know how to categorize yet.

RIEVĖS #

Released
Image with a thumbnail of RIEVĖS page

Art project inspired by Twin Peaks, takes place exclusively in Alytus. Take a peek inside if you dare ;)